Within the framework of the project, two innovative educational web games were developed: Smart Home Challenge and Nothing to Hide. Designed to engage students and teachers through interactive, real-world scenarios, these games promote awareness of privacy, data protection, digital safety, and responsible use of connected technologies and social media.
Smart Home Challenge Webgame
Emerging technologies shape our communal lives, yet education on their functionalities and safe use remains individual responsibility. The interactive web game fills this gap with a smart home simulation, in which players need to find smart devices, and solve integrated mini games. In a playful way, students in their teens (and their teachers) learn about privacy, data protection and the GDPR in the IoT. The Pokémon-style environment engages its players through a privacy- and a comfort-score, that leads to different end results.
A: Data as a Good – Syllabus – Presentation – Worksheet – EN – IT B: Digital privacy – Syllabus – Presentation – Worksheet C: Data Protection Measures – Syllabus – Presentation – Worksheet
Nothing to Hide Webgame
Where are the boundaries between private, personal and public on social media? Questions which are answered by adults intuitively, may not be that easy to dissect for young users new to the digital world. In ‘Nothing to hide’, students between 10 and 12 years of age enter a simulated social media chat with their classmate and learn about the meaning of data protection for themselves and their peers.
Syllabus: Data protection and privacy awareness in everyday life – EN
Class Material
A: Data as a Good – Syllabus – Presentation – EN – Worksheet B: Digital privacy – Syllabus – Presentation – EN – Worksheet C: Data Protection Measures – Syllabus – Presentation – EN – Worksheet
Within the framework of the project, two innovative educational web games were developed: Smart Home Challenge and Nothing to Hide. Designed to engage students and teachers through interactive, real-world scenarios, these games promote awareness of privacy, data protection, digital safety, and responsible use of connected technologies and social media.
Smart Home Challenge Webgame
Emerging technologies shape our communal lives, yet education on their functionalities and safe use remains individual responsibility. The interactive web game fills this gap with a smart home simulation, in which players need to find smart devices, and solve integrated mini games. In a playful way, students in their teens (and their teachers) learn about privacy, data protection and the GDPR in the IoT. The Pokémon-style environment engages its players through a privacy- and a comfort-score, that leads to different end results.
Learn more here: Smart Home Challenge
Smart Home Escape Game guide – EN
Class Material
A: Data as a Good
– Syllabus
– Presentation
– Worksheet – EN – IT
B: Digital privacy
– Syllabus
– Presentation
– Worksheet
C: Data Protection Measures
– Syllabus
– Presentation
– Worksheet
Nothing to Hide Webgame
Where are the boundaries between private, personal and public on social media? Questions
which are answered by adults intuitively, may not be that easy to dissect for young users new to the digital world. In ‘Nothing to hide’, students between 10 and 12 years of age enter a
simulated social media chat with their classmate and learn about the meaning of data protection for themselves and their peers.
Read more about the web game here: Nothing to hide
Nothing to Hide Game guide – EN
Syllabus: Data protection and privacy awareness in everyday life – EN
Class Material
A: Data as a Good
– Syllabus
– Presentation – EN
– Worksheet
B: Digital privacy
– Syllabus
– Presentation – EN
– Worksheet
C: Data Protection Measures
– Syllabus
– Presentation – EN
– Worksheet
Worksheet – EN – IT