DataPro offers a selection of digital learning tools designed to foster interactive, hands-on, and self-directed learning. These tools, which may include action-oriented and game-based approaches, aim to engage students and support various learning styles.
DataPro Assistant is an interactive tool designed to guide users through key aspects of data protection and privacy. With its user-friendly interface, it provides personalized support to help individuals better understand and manage their digital security in an ever-evolving online environment. It can handle questions in any language, providing greater flexibility and accessibility for users worldwide.
In development
Nothing to Hide Webgame
In this game, students are assigned roles similar as in the game ‘Werewolf’. Through asking questions, gaining information on the other player, and trying to hide information from others, students learn the psychological tactics of Social Engineering and how to stay safe from cyber attacks in the online environment. Developed in collaboration with computer science students from FHNW Brugg, the game will be released in spring 2026. It will be open-access and web browser–based, designed for students aged 10 to 18, with a recommended target audience of 14 to 16-year-olds.
Smart Home Escape Webgame
In this online game, students need to navigate the IoT through exploring privacy-friendly options in a virtual Smart Home. Similar to Escape Rooms, integrated Smart Devices quiz the students on cyber security and data protection. Developed in collaboration with computer science students from FHNW Brugg, the game will be released in spring 2026. It will be open-access and web browser–based, designed for students aged 10 to 18, with a recommended target audience of 14 to 16-year-olds.
DataPro offers a selection of digital learning tools designed to foster interactive, hands-on, and self-directed learning. These tools, which may include action-oriented and game-based approaches, aim to engage students and support various learning styles.
Protecting your data
Spot the Phish: Czech Bank (Interacty activity)
Check the sources! (Interacty activity)
Spot the Phish: InstaPik (Interacty activity)
Cyber traps (Interacty activity)
Data Footprint Calculator (online calculator)
Available languages:
Available language:
Available languages:
Available language:
Available language:
Cybersecurity Escape Room Game from the MECyS project
Hack Attack (Kahoot quiz from the MECyS project)
Phishing (Kahoot quiz from the MECyS project )
Mysec learning tool (Kahoot quiz from the MECyS project)
Cybersecurity (Kahoot quiz from the MECyS project)
Available languages:
Available languages:
Available languages:
Available languages:
Available languages:
Making money with data
Business models of digital platforms (Kahoot quiz)
Drag & Drop: My Digital Footprint for Advertizing (Interacty game)
Data Monetisation: Behaviour Based Advertising (Canva activity)
Digital identity management and protection from online manipulation
(Quizziz)
How businesses leverage data and how to protect it properly(Kahoot game)
Available languages:
Available language:
Available languages:
Available languages:
Available language:
The Value of Data (Kahoot quiz)
Available language:
Data and civil rights
Privacy as a human right (Kahoot quiz)
Data Protection: Are you a GDPR expert? (Kahoot quiz)
Available languages:
Available language:
DataPro Assistant
DataPro Assistant is an interactive tool designed to guide users through key aspects of data protection and privacy. With its user-friendly interface, it provides personalized support to help individuals better understand and manage their digital security in an ever-evolving online environment. It can handle questions in any language, providing greater flexibility and accessibility for users worldwide.
In development
Nothing to Hide Webgame
In this game, students are assigned roles similar as in the game ‘Werewolf’. Through asking questions, gaining information on the other player, and trying to hide information from others, students learn the psychological tactics of Social Engineering and how to stay safe from cyber attacks in the online environment. Developed in collaboration with computer science students from FHNW Brugg, the game will be released in spring 2026. It will be open-access and web browser–based, designed for students aged 10 to 18, with a recommended target audience of 14 to 16-year-olds.
Smart Home Escape Webgame
In this online game, students need to navigate the IoT through exploring privacy-friendly options in a virtual Smart Home. Similar to Escape Rooms, integrated Smart Devices quiz the students on cyber security and data protection. Developed in collaboration with computer science students from FHNW Brugg, the game will be released in spring 2026. It will be open-access and web browser–based, designed for students aged 10 to 18, with a recommended target audience of 14 to 16-year-olds.