DataPro offers a selection of digital learning tools designed to foster interactive, hands-on, and self-directed learning. These tools, which may include action-oriented and game-based approaches, aim to engage students and support various learning styles.

Protecting your data

Spot the Phish: Czech Bank. Languages: ENDEITPLES – CZ

Unmask the News! Languages: ENDE – ITPLES

Spot the Phish: InstaPik. Languages: ENCZ – PL – ESDEIT

Cyber traps. Languages: ENDEITPLES

Data Footprint Calculator. Languages: ENDEITPL – ESCZ

Cybersecurity Escape Room Game from the MECyS project. Languages: EN – DE

Hack Attack: Kahoot quiz from the MECyS project. Languages: EN –  DE

Phishing: Kahoot quiz from the MECyS project. Languages: ENDE 

Mysec learning tool: Kahoot quiz from the MECyS project. Languages: ENDE

Cybersecurity: Kahoot quiz from the MECyS project. Languages: ENDE

Making money with data

Business models of digital platforms. Languages: ENDEITPL

Drag & Drop: My Digital Footprint for Advertizing. Languages: ENDE – ITPLES

Data Monetisation: Behaviour Based  Advertising. Languages: ENDEITPL – ESCZ

Digital identity management and protection from online manipulation. Languages: ENIT – PLES

How businesses leverage data and how to protect it properly. Languages: DEITPLES

The Value of Data. Languages: ENDE  – IT – PLES

Data and civil rights

Privacy as a human right. Languages: ENDEITPL

Data Protection: Are you a GDPR expert? Languages: EN – DE – IT – PL

DataPro Assistant

DataPro Assistant is an interactive tool designed to guide users through key aspects of data protection and privacy. With its user-friendly interface, it provides personalized support to help individuals better understand and manage their digital security in an ever-evolving online environment. It can handle questions in any language, providing greater flexibility and accessibility for users worldwide.

Leran more here DataPro Assistant

Smart Home Escape Webgame

Emerging technologies shape our communal lives, yet education on their functionalities and
safe use remains individual responsibility. The interactive web game fills this gap with a
smart home simulation, in which players need to find smart devices, and solve integrated
mini games. In a playful way, students in their teens (and their teachers) learn about privacy, data protection and the GDPR in the IoT. The Pokémon-style environment engages its players through a privacy- and a comfort-score, that leads to different end results.

Leran more here: Smart Home Challenge

Nothing to Hide Webgame

Where are the boundaries between private, personal and public on social media? Questions
which are answered by adults intuitively, may not be that easy to dissect for young users new to the digital world. In ‘Nothing to hide’, students between 10 and 12 years of age enter a
simulated social media chat with their classmate and learn about the meaning of data protection for themselves and their peers.

Read more about the web game here: Nothing to hide

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